
The difference, in Wonderlands, is that players get to make a dual-class choice after the first third of the campaign.

Still, this is a Borderlands game, which means it’s a class-based shooter, even if all classes can avail themselves of all gear at all times. Tiny Tina’s Wonderlands ramps up the mobs’ rush attacks to encourage melee combat, which keeps encounters from breaking down into the kind of improvised cover-shooter stalemates I’ve seen in the first three games. In Wonderlands, they get to meet the broadsword, kama, or morningstar I looted two levels ago. Elsewhere in the Borderlands series, if an enemy made it within melee or point-blank range, I felt like I’d failed in my ambition of being a marksman or an assault trooper. All of this has anchors in Borderlands 2’s unexpectedly delightful expansion Tiny Tina’s Assault on Dragon’s Keep, in which the mischievous NPC also administers a game of “Bunkers & Badasses.”īy not taking its time or its space too seriously, the game leaves the user free to romp, roam, and plunder it likewise. A couple of transitions, from the mental space of the bright and colorful Wonderlands to the fluorescent bowels of a crippled spacecraft, quickly establish the idea that everyone is role-playing to pass the time until they’re rescued. In case story matters to you - and if it does, you might be in the wrong department - Tiny Tina’s Wonderlands puts the player in a pencil-and-paper campaign under the direction of Tina, the adolescent munitions expert introduced in Borderlands 2, leering behind the DM’s screen.

When the franchise debuted that autumn, Gears of War creator Cliff Bleszinski hailed Borderlands as “ Diablo for a generation raised on first-person shooters.” Thirteen years later, they’ve perfected that vision by giving the franchise a richly detailed, high fantasy veneer, inside a canonically consequence-free science-fiction wrapper. It’s also a refreshing reintroduction to the things that made Borderlands such a personal obsession for me back in 2009. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule.

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